


Var rect = new CoreGraphics.CGRect(200, 1000, 1024, 768) Known Issues Is the launch window too big? Too small? Launching in an odd position on screen? You can adjust all of this in the AppDelegate on this line: Note you may also double up on platforms like. With recent changes made to OnPlatform you can now target any number of platforms. The same styling used on mobile may not look right. Take a run at styling your Xamarin.Forms UI for macOS. Now that you have an app, it’s time to put on your UX Designer hat and start exploring the changes you need to feel more at home in this new desktop environment.

Voila! You now have a native macOS application! With the macOS project as the startup, run it. Public override void DidFinishLaunching(NSNotification notification) _window.TitleVisibility = NSWindowTitleVisibility.Hidden _window = new NSWindow(rect, style, NSBackingStore.Buffered, false) Var style = NSWindowStyle.Closable | NSWindowStyle.Resizable | NSWindowStyle.Titled Public class AppDelegate : FormsApplicationDelegate
#XAMARIN IOS FOR MAC UPDATE#
Update AppDelegate to initialize Xamarin.Forms, create a window, and load the Forms App.Update Main.cs to initialize the AppDelegate.Edit ist and remove the source entry (NSMainStoryboardFile).Import any assets such as images or fonts.In your macOS project, add a reference to your Xamarin.Forms project (shared or PCL).Add the Xamarin.Forms 2.3.5.233-pre1 pre-release NuGet.Here’s the quick list of what you need to do:
#XAMARIN IOS FOR MAC WINDOWS#
You may leave it there, but you’ll end up with two windows when your application runs. The Cocoa App template is configured with a storyboard implementation, which you won’t need.
#XAMARIN IOS FOR MAC MAC#
To do that in Xamarin.Studio or Visual Studio for Mac, add a new project to the solution and choose Mac > App > Cocoa App. Until Xamarin.Forms templates adds a Cocoa App, we can easily add it ourselves. When the time comes for you to integrate your Xamarin.Forms macOS project into a continuous integration system, rest easy that you can build for macOS on Windows just as you can now for iOS. There is an excellent Xamarin.Mac guide here that covers the prerequisites. Configuring a macOS Projectĭeveloping for macOS is a Mac only feature, so the same rules apply as when you are doing a Xamarin.Mac application. Let’s run through adding this new project to an existing Xamarin.Forms solution, the hurdles you may face, and the current and future state of the platform features. And I have to say “application” because that’s desktop, right?Īs I featured in last week’s Xamarin.Forms 2.3.5 pre-release announcement, macOS support in Xamarin.Forms is now in Preview. It’s amazing to think that you can now have a running native macOS application with just a few tweaks to a Xamarin.Forms solution.
